Fire Emblem Echoes
Fire Emblem Echoes
[Classic 8-bit music plays]
Natan: (while still music still plays) 25 years ago, this was the opening of an intense strategy game called Fire Emblem Gaiden. Today, 25 years since its original release, a new song is played when one opens the newest game in the franchise.
[1 orchestrated piece plays]
It has been 27 years since the first launch of the original Fire Emblem game on the Nintendo famicom system. While most games are fun and quick to play, Fire Emblem is quite the opposite, with a difficulty that drive many who play the game to question their choices. I decided to sit down and talk to Mark Anthony who is considered as a historian of the series by the community.
Mr. Anthony: Oh, the series has a… has had quite the difficulty throughout the years. When it comes to Fire Emblem and how the series has a permadeath mechanic, where a character will be killed forever if they are fall in battle, That’s… that’s one aspect that really helps you to connect to some of these characters, I feel. Because death is a one off road for pretty much everyone, it kinda lets you appreciate what kind of personality they do convey in the time that they have; if you don’t reset the game upon them dying like so many people choose to do because the characters are just...that precious to them, they can’t see any of them die.
Natan: That is one of the main driving points of Fire Emblem. To keep all of the character’s alive. It’s not an objective of the game, but fans have made it the true purpose of the series. By keeping these characters alive, you get to look into who they are and add depth to the game by means of support conversations. Mr. Anthony has had many of these experiences and gives an example.
Mr. Anthony: When I started playing Fire Emblem The Sacred Stones [another game in the franchise], I was a young boy who initially didn’t know about support conversations or how to really activate them. So it made finding them just a little more special to me. Especially when I couldn’t figure out who could have a support conversation with who. And it leads to those fun little moments like, one character, Garcia, talking with another character, I believe it is Duessel I think, and they start talking about various aspects of training and, you know, generally life on the battlefield. And I remember one support conversation, Garcia informs Duessel about why exactly breakfast has the name breakfast. Because when you are sleeping, you are essentially fasting for a short period of time, so when you have your first meal of the day, you are breaking that fast. And it’s just a fun little thing that shows you Garcia isn’t just some random guy living in a cabin near the mountains. He actually knows more than what you might ever thought he knew. And you’re only going to find out stuff like that about these characters if you have these support conversations with them. And like I said, Fire Emblem is a series where you have all these characters the can die at any time and you either take that death and stride to move on, or you fight, go back, start the map over, and try to protect them. You try to do it right this time so they don’t die. And I think that is something you can only get if you have these support conversations, those little critical lines, all those small things add up. It’s all cumulative and it makes the characters really and helps make the game.
Nathan: It was largely in part of the series’ characters and the difficulty to keep them alive that had made the series what it is today. A very tough challenging game, whose focus was on combat strategies and character development which has made it popular among fans even to where now, there is a new remake of one of the original games; Fire Emblem Echoes.
Mr. Anthony: Fire Emblem Echoes Shadows of Valentia, which is a remake of Fire Emblem Gaiden, which is considered by Japanese fans, the black sheep of the series, due to its… differences from Fire Emblem 1.
Natan: But the franchise was not always so successful. In fact, there was a long time where the series was faced with cancellation and then given a challenge that meant either the success or the death of the series.
Mr. Anthony: Essentially, the team was given the ultimatum that if this game did not sell a certain amount of copies, the series was done, no more Fire Emblem. Done. Whether this was true or not, or if this was just Shigeru Miyamoto’s own way of firing the team up so that they can create a quality game is a little unknown. But, Fire Emblem Awakening came out, known in Japan as Fire Emblem Kakusei and in which there were, very very well know stock shortages of the game because it wasn’t being stocked at stores. It was through Fire Emblem Awakening that the series that the series was able to take off. Whether it be through word of mouth alone, or good marketing. But it was Fire Emblem Awakening that really brought the series to a wider audience which is presumably why it has the most exposure in recent years.
Natan: And so as the series continues, there are many ways the franchise can go. Some of the fanbase wishes for a more waifu simulator, others care for a more strategic approach and to increase the difficulty. Mr. Anthony has his own hopes for the series.
Mr. Anthony: I am also personally of a fan of the more console oriented Fire Emblem games. Because there is something a little more fun when you are trying to play Fire Emblem, you know, this robust strategy game where, even one critical mistake will result in someone dying and you either having to live with that mistake or restarting the entire map because you just can’t handle your mistake. And there is something about doing all of that with someone watching you and either jokingly criticizing your every decision because you’re just bad at strategizing or someone trying to give you a hand and actively helping you out, out of no other reason than that they want to see you succeed. In that sense, Fire Emblem is something of a fun couch based game and I say that purely from experience, but everyone has their own opinions on where Fire Emblem should go.
Natan: Well, now it is my turn to move. Fire Emblem will continue down the path as one of Nintendo’s main games and will release many more games in the near future, two of which are to be released in the winter of 2017 and again in early 2018. This has been Natan Bu reporting.
[outro music]
Songs used:
Fire Emblem Gaiden Title Screen by Yuka Tsujiyoko
Echoes-Fire Emblem Echoes by Takeru Kanazaki, Yasuhisa Baba, Takafumi Wada, Shoh Murakami
Comrades-Fire Emblem The Sacred Stones by Yoshihiko Kitamura, Saki Haruyama, Yoshito Hirano
Fate-Fire Emblem Echoes by Takeru Kanazaki, Yasuhisa Baba, Takafumi Wada, Shoh Murakami
Id (Sorrow)-Fire Emblem Awakening by Rei Kondoh
Id (Purpose)-Fire Emblem Awakening by Hiroki Morishita
Opening Theme - Fire Emblem Echoes by Takeru Kanazaki, Yasuhisa Baba, Takafumi Wada, Shoh Murakami